Stacey MuLcahy (@bitchwhocodes) a Lead Dev at Big Spaceship came to FITC Toronto with a visual collage of sometimes crazy, hilarious and WTF inducing animated GIF’s. If I had time to share some of them I would but I was too busy trying get as much as I could down from her session as I could. For her second talk of the day at FITC Stacey dove right into the magic and misery that takes place when herding cats or managing teams.
When people think of a process they think of planning, design, development and launch. Stacey found that clients just want to know how you work. The “how” almost acts as a safety blanket for them, providing reassurance when internally at its best is controlled chaos and at its worst just chaos.
What she’s found in her work at Big Spaceship is that “process” can be more restricting than freeing. Stacey says that “when we talk about process we talk about it in very utopian terms.” At Big Spaceship she’s found that a framework is better, they act as basic guidelines, that maintain flexibility that can be lost in a more rigid process.
Working in teams require that you take care of each other, she says that “you don’t have to like them, but you do have to love them.” When you separate developers from designers and the strategy folks that’s a mistake.
“You never want to work with a developer who doesn’t want to have input.” The quickest way to fail is to put people into a corner, you want them to be engaged from beginning to end so their feedback is used to improve the project throughout it.
Competition on a team shouldn’t exist, it poisons the well. It prevents a team from really working together and leads to only seeing the “I” not the “we” of what the team is. Don’t hire assholes because you’ll spend time better put to the project dealing with them, so just don’t.
She wants you to avoid douchebaggery, in her words it means talking in plain English and not using big words in internal communication. Buzzwords are bad and not necessary internally. They can often obscure meaning instead of enhancing it. Don’t talk to Stacey about low hanging fruit either or whatever buzzword you hear, speak so people understand not so you look smart.
Of all parts of a project scoping one is her most hated, that’s because she doesn’t want to play “the magic numbers game.” Where you keep on going back and forth on what is possible instead of being transparent with each other so you know where you stand for the start.
If you’re scoping out a project make some basic assumptions of what you are going to do, and what you are not. Do your best to give clients this parameters, there are times when they want a ballpark number and their parameters provide that until the project is better defined in your discovery of the “what” in the project.
As a maker what she found is you can’t be meeting and making at the same time. For someone who is making, a meeting can ruin their workflow and when you have to have a meeting you better be damned sure you have an agenda and this with it or don’t waste their time.
Stacey deals with meetings is by blocking off time for them and her work. It’s about having respect for their time as they do for yours. You have to really be considerate of a maker’s schedule, so those meetings don’t become a time sink for those doing the making.
What is the definition of being done was the next target on her epic herding cats hit list and it has different meanings to different people on a team. Her example was that a designer isn’t done when she hands over the work, they own the visual design and should be there as it’s being done so it matches what they intended. Define what “done” means at the start of a project for those involved will keep the head banging to a minimum.
Have you ever done a post-mortem? Well Stacey says what we all think is that they are useless. Going over what worked and what didn’t really doesn’t help since the project is done. What she has done is hold weekly reviews so that everyone is on the same page and can help when it counts instead of when the project is long gone.
Build trust and transfer skills within your team by holding workshops can help those on your team and those within the company who just want to learn. Holding workshops takes more time but allows everyone the chance to get involved, learn and grow which can only help diffuse knowledge, instead of it being trapped within those evil silos.
Stacey’s last point of the talk was if all else fails you should dance like nobody’s watching. By that point I just think the GIF of a little dancing was just too good not to put on screen. Remember to take your team out for (not necessarily alcoholic) drinks, bowling or whatever to build trust (and get some valuable blackmail material for later use).
For every point, emotion and thought Stacey had dozens if not more animated GIF’s at the ready. Be it an angry panda, a dancing kid, too many cute cats to count, or one more relatable if awkward moment to go along with her wealth of insight and hilarity. If there is two things beyond the amazing session itself you can get is there is a GIF for everything, and that a presentation + GIF is that much more likely to be full of win.
The end of the world… I am so game for those type of stories and this is no different. I know it doesn’t have zombies but kids being taken by aliens, the world is done I am all for. The only thing is shouldn’t the world be awash in bodies but I can forgive that because it wouldn’t be practical. I have enjoyed the season so far even if it is far from perfect. The issues that you can take issue with is half the fun.
As the end approaches I wonder where they will take the story to next. Let’s hope we are given a chance to see where season 3 goes from here.
3D Augmented Reality, my body is ready. Combine this with Project Glass and awesomeness can’t help but happen. I wish they had examples of what it would be like or what form it would take but that is for next time (I guess).